I design legible products and systems for people. I use design artefacts and methods to help unite teams around common goals. Exploring a problem space and coming back with semi-tangible answers suits my temperament best.
I’ve just started as a Senior Experience Designer at Symplicit. Before this I worked on Stax – a tool to give managers insight into their cloud stack – as the UX Designer on a small team. I’ve also facilitated product workshops, designed apps, and stumbled as a freelance graphic designer.
Come along to Prototypes and popcorn: a movie night looking at methods, tools, and artefacts of design that I run every month.
Join on Meetup.
Currently writing about our food system in a post GFC and iPhone world; before that I wrote about intrinsic motivation, everyday tradeoffs, and systems vs surfaces.
I’ve been lucky to work on some interesting side projects with some really great people over the years.
Organised the Design and Cultural Systems course for Melbourne Free University.
Wrote on how design shapes the future, and patterns in videogames for Desktop magazine.
Spoke to students at Canberra University on generative identity systems.
Helped the Melbourne Museum of Printing get back on its feet.
I’ve also written for Three Thousand, Pie Paper, and Design Reporter.